Sub Terra

(1 customer review)

2 Credits

Minimum players:
Maximum players:
Average play time (mins):
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A 1-6 player cooperative game of terrifying cave escape. Players take the role of amateur cavers attempting to escape an unexplored network of subterranean tunnels before the lights flicker out or the darker things beneath the Earth catch up to them…

In Sub Terra players spend their turns exploring and revealing the tunnel system around them, attempting to survive the various perils of the cave, from floods and cave-ins to gas leaks and scree. Players each have a role that gives them specialist abilities, such as an Engineer with dynamite to blast a new route or a Scout to find a route more easily. New tiles are placed from a randomized stack of cave features, which determines whether you’ll be hit with a dead-end or a range of new options. At the end of each turn, players face the reality of their situation, with a hazard card drawn to determine what danger causes them damage or cuts off their way out of the horror below. These cards are finite, and when they run out, your torches flicker and the air feels tight, and your chance of survival diminishes quickly.

 

See the review from Diary of a Lincoln Geek here!

1 review for Sub Terra

  1. Paul Maloney

    Really enjoyed this game. Setup and gameplay is quick to learn and the ability to have 1 to 6 players makes it very flexible. The game allows for a slow start but the pace and sense of panic soon builds as you realise the hazard deck is running out (signalling an end game scenario).
    It has an interesting Co-op mechanism as it’s possible to end up in a situation where you have to risk your own survival to go back for injured teammates (or not). You soon learn who your friends are.
    The Horror mechanic can be a bit confusing so a re-read of the rules the first few Horror phases can be helpful.

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