In Hippo, a player wants to get rid of all their buoy chips by placing them strategically in Mr. Hippo’s swimming pool. The swimming lanes are numbered 1 to 12, and lane number 7 is Mr. Hippo’s little basin.
The players roll three dice and decide to use their values separately or add them up. Whoever rolls and uses a 7 gets to play again. Chips can be kicked out of the pool again if one lane is full and a player plays there again.
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