Detective: A Modern Crime Board Game

(1 customer review)

2 Credits

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In Detective: A Modern Crime Board Game you are going to solve FIVE different cases and find out what connects them, you are going to BREAK THE 4th WALL by using every resource you can, you are going to browse the game’s DEDICATED DATABASE simulating your agency’s resources, you will enter a city maze of old mysteries and fresh CRIME, and you will be able to COOPERATE with other agents or solve the mystery on your own.

Take the job of a real detective in a modern setting! In Detective: A Modern Crime Board Game, 1-5 players take on the role of investigators, solving mysterious crimes while working as an Antares National Investigation Agency team members. This board game tell rich stories – stories you will participate in. Let’s hope that you will be able to deduce the end, before there is another crime…

The game will challenge you with five different cases, that have to be played in order. Seemingly unconnected at first, they will unveil an immersive meta-plot based on facts and fiction alike.

Detective: A Modern Crime Board Game brings classic, card-based, puzzle-solving gameplay into the 21st century with the introduction of online elements. You will gain access to the online Antares database that contains data about suspects, witnesses, and documentation from arrests and trials related to your case. Use every tool at your disposal to solve these crimes – consult the Internet, check the facts and constantly discover new clues. You are not playing a detective; you ARE a detective!

1 review for Detective: A Modern Crime Board Game

  1. Paul Maloney

    An ideal game for rental, it’s a single play through game.
    A good police procedural co-operative game set in modern America. The rule book is sparse and some of the rules are a bit unclear on how to apply them so can slow game play on first run through. To help with this you can watch the how to video or, even better, download the demo case “Suburbia” from the website which you can play solo to learn the rules. Getting the hang of the rules before playing the first case is essential as although a re-run is possible it will be full of spoilers.
    There are five cases in the box which are all linked to a Campaign and information carries over to future cases. Each case takes about 3 hours so you’ll need multiple sessions to complete the campaign.
    Note taking is essential and having multiple players allows you to share roles such as note taker, card reader and game piece admin. You can use paper and pen but if you want to have a more immersive experience grab a whiteboard (or even a spare wall) and use post its and string to solve the case.
    The clues have a range of information on them but usually have two options, dig deeper to get more information or follow lead to get more leads. It is possible to end up with no leads to follow or not being sure if you can follow a specific lead (especially if the lead runs into overtime) but work out amongst the players the best way to review and follow old leads.

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